Every fantasy setting has its own basic conceit about where and when it exists in the multiverse of possibility. Krynn and Athas are simply other worlds. Toril is another world, but one that long ago was tenuously linked to our own Earth through magical gates (or similar contrivances) in such a way that the fantastic creatures and magic of the Forgotten Realms provided us with many of our own legends of these things. Tolkien’s Middle Earth and Robert E. Howard’s Hyboria are simply “Earth of long ago,” a time many millennia before the dawn of recorded history in which now-lost lands and kingdoms existed. This is the conceit that the Primeval Thule setting shares: Thule once existed on Earth, but now is lost.
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Category Archives: thule
Demihumans of Thule
Sword-and-sorcery settings like Primeval Thule are generally low-magic, human-centered worlds. So why do we make a place for elves, dwarves, and all the rest of the high fantasy baggage of D&D? Continue reading
Primeval Thule and Call of Cthulhu!
SASQUATCH AND SIXTYSTONE OFFER CALL OF CTHULHU IN PRIMEVAL THULE
Gamers Can Experience Horror RPG in a Swords-And-Sorcery World
Auburn, Wash.—July 12—Sasquatch Game Studio and Sixtystone Press Ltd are joining forces to combine the 7th edition Call of Cthulhu RPG and the Primeval Thule campaign setting.
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The Imystrahl Playtest – Part 1
We sasquatches are playtesting Primeval Thule like mad. Here’s a summary of what’s happening during our Tuesday night playtests.
PaizoCon Report!
The Sasquatch Game Studio came to Seattle’s PaizoCon last weekend to show off Primeval Thule and get some Pathfinder RPG playtesting done! On Friday and Saturday we ran two-hour playtest sessions for volunteers who wanted a taste of Thule’s savagery.
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Legendary Partnership and PaizoCon
We’ve entered into a strategic partnership with Legendary Games, and we’ll also be at PaizoCon. More details below.
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Adventures in Primeval Thule
Thule is not your typical medieval fantasy setting. This is a world of savage tribes and decadent cities, a hard land that breeds hard heroes. Outside the dubious safety of the city walls, you can expect to find the hands of all other men and women turned against you… along with the fangs and claws of ferocious beasts, ancient horrors, and degenerate half-human savages.
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Inspirations for Primeval Thule
While there are hundreds of stories and myths that inspire the D&D game, everybody remembers the beloved Appendix N that appeared in the 1st Edition Dungeon Master’s Guide: Inspirational and Educational Reading. We all think of fantasy epics such as the Lord of the Rings or the Chronicles of Narnia as the most direct and important influences on the D&D game, but as it turns out, Appendix N is dominated by stories of a different sort, the fantasy adventure yarns that filled the pages of the pulp magazines of the early 20th century. These are stories of brawling action or cosmic horror, lurid and sensational, and they’re part of the foundation of the tabletop RPG hobby.
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Primeval Thule in Seven Sentences
Before the great glaciers covered the northern world for the last time, there was an age of legends now forgotten in the modern world. Cities of barbaric splendor and monstrous survivors from prehuman times were scattered across the great isles of the north like a handful of gems strewn from a dead thief’s hand. This was the land of Thule, savage and spectacular, a world of wonders and terrors. And it lives now only in the darkest depths of prehistory and half-remembered glimmers of myth.
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Art Gallery Added
Want a glimpse into the world of Primeval Thule? We’ve just added an art gallery where we can show off concept art for the campaign setting, including dramatic landscape art by Klaus Pillon (http://klaus-pillon.blogspot.
Check it out, and tell us what you think on Facebook or Twitter.