We’ve just released the Beta version of our Alternity Quickstart Guide (now available as a free download on DriveThruRPG), which provides an introduction to the gameplay and systems we’re creating for the Alternity Sci-Fi RPG. We’ve already had hundreds of playtesters involved in our Alpha release, and we are working diligently at evaluating the feedback we’ve already received while also gearing up to get even more responses from our beta test. For this design blog, Stephen’s here to elaborate upon our playtesting process: what can we learn, and how do we get that information? Read on! Continue reading
Category Archives: playtest
Alternity Design Blog #9: AcadeCon Playtest part 1
While we’ve been quiet the past few weeks, much work has been happening behind the scenes to prepare Alternity for playtest. As part of that process, Rich performed a dry run of the playtest rules at AcadeCon 2016 a few weeks back, and ran a couple of scenarios of Alternity for the RPG Academy fans in attendance. Here’s part 1 of his convention report! Continue reading
Alternity Design Blog #5: Sign Up for Playtesting
Want to be help playtest Alternity? Sign up here! Continue reading