Author Archives: admin

Belated Gen Con Report

It’s been a couple of weeks since we’ve returned from Gen Con, and we quickly dove back in to organizing and planning and writing Primeval Thule. But that doesn’t mean our Gen Con Trip wasn’t noteworthy, Rich already put up a post on his own blog, but here are a few more notes and comments about the Sasquatch expedition to Indianapolis!
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Thule Is Just the Beginning!

A number of our Kickstarter backers have naturally asked us about ongoing support for Primeval Thule after we publish our campaign setting book. We’ve been pretty cagey about answering that question because we’re naturally focused on our Kickstarter and creating the best damned campaign setting book anybody ever wrote. But now that we’re getting close the end of the Kickstarter, we feel like we can at least say a few a little bit about where Thule goes next.
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Primeval Thule: Sword-and-Sorcery, or D&D?

As you might expect, we’ve been paying attention to a dozen different message forums and blog chatter about our Primeval Thule Campaign Setting Kickstarter. One of the themes that’s come up in a few different places is the question of just how much D&D needs to bend in order to be faithful to the expectations of the sword-and-sorcery genre, or vice versa. The short answer is that we’re aiming for something that falls in between. It’s more D&D-ish than Conan, and less fantastic than most full-on D&D worlds. In other words, we see Thule as basically a D&D world that is no longer right down the middle of the fairway, but leans hard toward sword-and-sorcery tropes.
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The Gods of Primeval Thule

There are myriad gods in Thule: Protectors of cities, patrons of merchants, spirits of forests or beasts, and dark things remembered only by a few savage tribes or vile cults. This is a superstitious age, and humankind is surrounded by mysterious powers. In such a world, people naturally seek to understand the forces around them by giving them names and seeking to win their favor or avert their displeasure. Whether the gods take note of such things or not, few indeed could say, for the gods of Thule are inscrutable.
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Primeval Thule in Seven Sentences

Before the great glaciers covered the northern world for the last time, there was an age of legends now forgotten in the modern world. Cities of barbaric splendor and monstrous survivors from prehuman times were scattered across the great isles of the north like a handful of gems strewn from a dead thief’s hand. This was the land of Thule, savage and spectacular, a world of wonders and terrors. And it lives now only in the darkest depths of prehistory and half-remembered glimmers of myth.
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See Sasquatch at Gen Con!

Sasquatch Game Studio will be showing off the savage, intense Primeval Thule campaign setting in exclusive playtests at Gen Con in Indianapolis, Aug. 15–18.

Event registration is now open at gencon.com. Just search for keyword “Thule” and you’ll see all our events, including playtest sessions and a seminar where we’ll offer a sneak preview of the art, rules, and other details of the setting, along with advice for integrating it with your existing Pathfinder or D&D campaign.

We’re still in the planning stages for other summer conventions. Keep an eye on our news page or follow @Sasquatch_Games on Twitter to be the first to know the details!