This week, we’re giving you a look at the meta-structure of the Alternity product line. We want Alternity to be the Sci-Fi RPG that lets you choose your own future, and by that, we mean that we want you to be able to implement whichever genre of Sci-Fi that fits your interest. How do we achieve that? Part of the answer is addressing campaign tech levels, but another element we refer to as Modular Design. Here’s Dave to tell you more: